Swords and sandals 3 unblocked hacked
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![swords and sandals 3 unblocked hacked swords and sandals 3 unblocked hacked](https://i2.wp.com/i1.ytimg.com/vi/U3_GQvkvFDo/maxresdefault.jpg)
Unused inventory slots (5, 8, and 12) do no effect. It's also possible to use shields or secondary weapons with 2-handed primary weapon. Setting inv9 with 2-handed weapons are allowed, which allows you to use 2 handed weapons as a secondary weapon. The inv1 – inv12 slots are reserved for the items currently equipped by the player, save for a couple of unused slots, while inv13 – inv30 are the 18 inventory slots. The spells you currently carry (up to 8).
![swords and sandals 3 unblocked hacked swords and sandals 3 unblocked hacked](https://hastprogram.com/gdrr/16Z8Rs27wpCur9a19gtmpAHaFj.jpg)
The most predominant values are then displayed as classes. To turn your character into an Automaton, just change the 9th, 10th, and 11th value to 7 (becomes 7_7_7).Ĭontains data for character's base stats. Can go up to ☑.8 × 10 308 - 1 (approximat1) which is the 1024-bit limit. Setting this to 7 allows you to use the Automaton body type.Īlignment in floating-point value. Uses the same value as the 9th and 11th value, but can use any values ranging from 1-11 (see 11th value below for explanation), which makes the character having a mouth that isn't intended for that variant.ĭetermines the body type of the character. Uses the same value as the 10th and 11th value, but can use any values ranging from 1-11 (see 11th value below for values explanation), which makes the character having eyes that aren't intended for that variant.ĭetermines the mouth type of the character. Decimal values are allowed.ĭetermines the eyes type of the character. Weight stays at the same value in the save file, but depends on the height for the game's displayed value. Setting it to extreme negative values will cause the character to face left. Setting it to extreme negative values will cause the character to become upside down.
SWORDS AND SANDALS 3 UNBLOCKED HACKED SKIN
It's possible that in the beta, the developers intended Immovable to be unlocked first, then Robust Constitution, but was swapped later during development.ĭetermines the character's appearance (type, skin color) and alignment. Oddly enough, the Immovable survival skill (the 7th value in survival_tree) is above Robust Constitution (the 8th value in survival_tree). This contains data for the School of Survival skills. This contains data for the School of Theatrics skills. This contains data for the School of Arcane skills. This contains data for the School of Warfare skills. What the character says when they win a match. Using symbols doesn't seem to cause any problems and this is the only way to use symbols other than exclamation mark (like Battlemaiden Anna having a question mark on part of the victory quote). What the character says when a match starts. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols other than exclamation mark. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols. Might be a leftover from the online version of the game.
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Doesn't serve any functions whatsoever other than to sort the character creation order. If you have one character then you'll only have one row, if you have two then you'll have two rows, and so on. The data is broken down into multiple segments for each characters.
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